ARTICLE
28 August 2025

基于SOR 理论的《黑神话:悟空》对区域文旅的影响研究

清杨 陈1 希 林1 一行 何1 鑫鑫 郭1
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1 广东海洋大学管理学院, 中国
SSSD 2025 , 1(12), 107–110; https://doi.org/10.61369/SSSD.2025120020
© 2025 by the Author(s). Licensee Art and Design, USA. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution -Noncommercial 4.0 International License (CC BY-NC 4.0) ( https://creativecommons.org/licenses/by-nc/4.0/ )
Abstract

随着文旅融合的深入发展,电子游戏作为新兴媒介,逐渐成为文化传播与旅游推广的重要工具,游戏能够通过生动的文化再现,激发玩家对旅游目的地的兴趣。本研究以《黑神话:悟空》为案例,基于 SOR(刺激– 机体– 反应)理论,探讨了电子游戏在文旅融合中的影响机制。研究表明,游戏的沉浸体验与界面设计显著提升玩家的目的地认知和情感反应,且认知对情感具有正向强化作用,二者共同 促进旅游意向的形成。此外,认知在“刺激— 情感/ 意向”链条中起到中介作用。此研究扩展了 SOR 理论在虚拟文旅场景中的应用,为学术界理解虚拟体验如何转化为现实行动提供了新的框架,展示了电子游戏在文旅发展当中的应用潜力,为政府、旅游从业者和游戏开发人员提供了独特的行业见解。

Keywords
文旅融合
电子游戏
《黑神话:悟空》
旅游意愿
SOR 模型
References

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